
JACOB CHEREK
Delvers
Delvers is a four-player action-adventure tabletop game revolving around a coin shooting-sliding minigame. Three players are the adventures, and one is the facilitator controlling the monsters and traps inside an ancient temple. The three players are each given separate quests to complete, once all three quests are complete, they win. The players lose when they all become crippled from too much damage and are unable to finish their quests. The facilitator monitors the players actions and responds to them following the game’s rules. This can be from players activating traps to controlling the game’s monsters. Some objects and obstacles can be completed or avoided using a coin shooting minigame. Depending on the purpose of the minigame, obstacles can be placed to make it harder to hit the target. This was a five-week project collaborating with four other game designers.

Four Towers
Four tower is a board game where two teams of player try to capture towers using chess-like movement

LOST PHYSICAL GAMES
This space is reserved for games that have been lost, misplaced, or were not archived after development.
I have been making games for many years and some have been lost to time.
Should any lost game be found it will be added to this site.

Tide
Tide is a fast paced, cooperative scavenging game in which three players work together to build sandcastles while battling with the forces of another player. Each of the players can move around the board to collect sand and water to build sandcastles. The fourth player tries to stop them and destroy the castles, either by using environmental powers or their own character. The three players win when they build three sandcastles, and the fourth wins if they destroy three sandcastles. This was a two-week project collaborating with four other game designers.

Colosseum
Colosseum is a three to four player card game. It is a player verses player game, where opponents try to battle each other to collect all other players’ gold coins. Players battle each other using weapon cards. Weapon cards win and lose to other types of weapons and weapons of higher metals. Whoever has the best weapon wins the pot of that hand. Players can upgrade their weapons, choose when to use their best cards, and get other players to bet more of their coins to be the ultimate champion. This was a four-week project collaborating with four other game designers.
